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Game maker studio apk export11/9/2022 ![]() ![]() You should note, however, that if you are using any extensions, you may need to bump the minimum SDK value up to whatever the Extension requires (check the documentation that comes with the extension). In general, you always want to be on the latest build tools, support library, and SDK. It's still a good idea to revise them and make sure that you are setting them correctly. If you've successfully been testing with a device, then you probably won't need to change these, since if it builds for testing, it should build for the final packaging. With the Product Information filled out, you should check the Build Settings next. You can see in the example image below how this should all look: So, once you publish your app, you should never change the application ID. ![]() If you change the application ID, the store will treat the APK as a completely different app. If you want to upload a new version of your app, the application ID (Package Identifier) must be the same as the original APK that was uploaded. IMPORTANT ! This ID uniquely identifies your app on the device and on the Amazon Appstore. The Package Identifier is a reverse-url format identifier that is normally configured as " com." The product information will be used to define how the product will be identified on the store, and you should give it a Display Name (which will be used on the store and for the Icon name on devices), a version number (always greater than any previous version you may have uploaded), as well as a unique Package Identifier. The most important things to fill out here are the Product Information and the Build Settings. To start with, let's look at the General Settings. We'll only run through the important parts of the Game Options for building the final game package, but you can find complete information for each section from the GameMaker Studio 2 manual. Previously, we covered some of the Game Options within GameMaker Studio 2 in relation to setting the up the correct SDKs to test your game, but when it comes time to publish, you will need to set up all of the Game Options otherwise you won’t be able to publish correctly. In this blog, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public. In the previous tech blog, we explained how to set up GameMaker Studio 2 and the Amazon Fire target so that you could start testing your game projects on an Amazon Fire device. ![]()
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